reaction_other

[OBJECT:REACTION]

[REACTION:TAN_A_HIDE]
	[NAME:tan a hide]
	[BUILDING:TANNER:CUSTOM_T]
	[REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN]
		[HAS_MATERIAL_REACTION_PRODUCT:TAN_MAT]

	In the product, if you want to use the reagent's material itself, use NONE instead of a reaction product class (TAN_MAT in this example).

	[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_MAT]
	[SKILL:TANNER]
	[AUTOMATIC]

[REACTION:RENDER_FAT]
	[NAME:render fat]
	[BUILDING:KITCHEN:CUSTOM_R]
	[REAGENT:A:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN]
		[HAS_MATERIAL_REACTION_PRODUCT:RENDER_MAT]
	[PRODUCT:100:1:GLOB:NONE:GET_MATERIAL_FROM_REAGENT:A:RENDER_MAT]
	[SKILL:COOK]
	[AUTOMATIC]

[REACTION:MAKE_SOAP]
	[NAME:make soap]
	[BUILDING:SOAP_MAKER:CUSTOM_S]
	[REAGENT:A:1:BARREL:NONE:NONE:NONE][CONTAINS_LYE]
	[REAGENT:B:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
		[HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]
	[PRODUCT:100:1:BAR:NONE:GET_MATERIAL_FROM_REAGENT:B:SOAP_MAT]
	[SKILL:SOAP_MAKING]

[REACTION:MAKE_PEARLASH]
	[NAME:make pearlash]
	[BUILDING:KILN:CUSTOM_P]
	[REAGENT:A:150:BAR:NONE:POTASH:NONE]
	[PRODUCT:100:1:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
	[FUEL]
	[SKILL:SMELT]

[REACTION:MAKE_PLASTER_POWDER]
	[NAME:make plaster powder]
	[BUILDING:KILN:CUSTOM_SHIFT_P]
	[REAGENT:A:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:GYPSUM]
	[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
	[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:PLASTER][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
	[FUEL]
	[SKILL:SMELT]